We Should Never Settle on What 'Game of the Year' Means
The challenge of finding fresh releases remains the video game industry's most significant existential threat. Despite the anxiety-inducing age of company mergers, growing profit expectations, employee issues, extensive implementation of AI, digital marketplace changes, changing audience preferences, salvation often returns to the elusive quality of "achieving recognition."
That's why I'm more invested in "accolades" than ever.
Having just some weeks remaining in the year, we're firmly in Game of the Year time, an era where the small percentage of enthusiasts who aren't experiencing the same multiple free-to-play competitive titles each week complete their backlogs, discuss game design, and recognize that they too won't get every title. There will be detailed best-of lists, and there will be "you missed!" responses to these rankings. A gamer general agreement voted on by media, streamers, and fans will be issued at industry event. (Developers participate in 2026 at the interactive achievements ceremony and Game Developers Conference honors.)
This entire sanctification is in entertainment β no such thing as accurate or inaccurate selections when naming the top titles of the year β but the significance appear higher. Each choice made for a "annual best", either for the grand main award or "Best Puzzle Game" in forum-voted honors, opens a door for wider discovery. A moderate adventure that went unnoticed at debut could suddenly find new life by competing with more recognizable (specifically well-promoted) blockbuster games. Once the previous year's Neva was included in the running for recognition, I'm aware definitely that many gamers quickly wanted to read coverage of Neva.
Conventionally, award shows has made minimal opportunity for the variety of titles launched every year. The hurdle to address to evaluate all seems like climbing Everest; about numerous titles launched on Steam in the previous year, while merely 74 titles β from new releases and live service titles to smartphone and VR platform-specific titles β appeared across the ceremony selections. When commercial success, conversation, and storefront visibility determine what people choose annually, there's simply impossible for the structure of accolades to do justice a year's worth of titles. However, there exists opportunity for enhancement, provided we acknowledge its importance.
The Expected Nature of Game Awards
Recently, prominent gaming honors, one of video games' longest-running recognition events, revealed its finalists. While the decision for top honor proper occurs in January, you can already see the trend: The current selections made room for rightful contenders β major releases that received praise for quality and ambition, successful independent games welcomed with blockbuster-level attention β but across a wide range of categories, there's a noticeable predominance of recurring games. Across the incredible diversity of art and mechanical design, the "Best Visual Design" allows inclusion for two different sandbox experiences set in feudal Japan: Ghost of YΕtei and Assassin's Creed Shadows.
"If I was constructing a next year's GOTY theoretically," an observer noted in online commentary I'm still enjoying, "it must feature a PlayStation exploration role-playing game with mixed gameplay mechanics, party dynamics, and randomized replayable systems that embraces gambling mechanics and includes light city sim construction mechanics."
Award selections, throughout organized and unofficial iterations, has turned predictable. Several cycles of candidates and victors has birthed a template for what type of high-quality lengthy game can achieve a Game of the Year nominee. We see experiences that never reach main categories or including "significant" crafts categories like Game Direction or Narrative, thanks often to formal ingenuity and unique gameplay. Many releases released in any given year are expected to be relegated into genre categories.
Notable Instances
Hypothetical: Will Sonic Racing: Crossworlds, a game with review aggregate marginally below Death Stranding 2 and Ghosts of YΕtei, reach main selection of annual GOTY selection? Or maybe consideration for superior audio (because the music stands out and deserves it)? Unlikely. Best Racing Game? Absolutely.
How good should Street Fighter 6 need to be to achieve top honor consideration? Might selectors look at distinct acting in Baby Steps, The Alters, or The Drifter and recognize the best acting of the year lacking major publisher polish? Does Despelote's brief play time have "enough" narrative to deserve a (earned) Best Narrative award? (Furthermore, does annual event require Excellent Non-Fiction category?)
Repetition in favorites across multiple seasons β on the media level, within communities β reveals a system progressively favoring a certain extended style of game, or independent games that generated adequate impact to check the box. Problematic for an industry where exploration is everything.